However, it's not always obvious what door a switch opens, so there is a good amount of backtracking and wandering around trying to figure out where to go next. In order to navigate the game's many corridors you'll often have to hit a switch or pull a lever to open up a pathway or lower a platform. Plus, since it's 15 years old, you'll have no trouble finding help if you need it. This is a fairly difficult and unforgiving game, but the ability to save at any point keeps it from being too frustrating. If an enemy is above or below you the auto aiming will get your bullets to them, but your ability to look around the environment is handicapped. You'll play it as you would most any other modern first-person shooter, but noticeably missing are the abilities to look up or down and jump. Even though Doom II was originally a PC game, the controls have been transferred to the Xbox 360 controller well. Pixelated gore is some of my favorite gore. And I love the cheesy, midi lounge music. The sound effects, from gun blasts to monster groans, are all iconic. Pick up a badass weapon and a demonic smile will creep across his face. Your character's image faces you at the bottom of the screen and becomes bloodier and bloodier as you take damage. Doom II also has a dark sense of humor and shows a lot of personality. There's not much to it, but the gunplay is amusing. Environments are populated with demons that need to be gunned down and there are many secrets to find for investigative players. You proceed from level to level in search of the exit in each stage. Like the original, Doom II is a dead simple game, especially compared to the shooters of today. Doom II was originally released back in 1994 as the sequel to the incredibly successful first-person shooter, Doom.
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